ReMix:Kabuki: Quantum Fighter "Take the Red Pill" 4:19
By ArseAssassin
Arranging the music of one song...
"Round 1"
Primary Game: Kabuki: Quantum Fighter (HAL , 1990, NES), music by Masaki Hashimoto, Takahiro WakutaPosted 2004-06-26, evaluated by the judges panel
The Japanese sure do love their kabuki. After all, if they don't, the odds aren't extremely high that anyone else will. They've been secretly pushing their kabuki agenda through the thinly-disguised use of kabuki characters in video games for some time. Kabuki Quantum Fighter is perhaps the most salient example, but I for one remember the final boss to Revenge of Shinobi, who attacked with his monstrous hair and made exaggerated facial expressions with the best of them. Kabuki of course also lives on in the often-exaggerated expressions of anime characters, accompanied by minimal percussion and some dude going "yoooooo". AND in this kickin' techno ReMix from ArseAssassin, as well. While it's probably closer in spirit to the inspiration for its mix title, the 33.3% amazing Matrix trilogy, I can nevertheless picture grown men with large wigs shouting a lot, in Japanese, when I listen to it. But maybe that's just me. In real life mild-mannered Tuomas Kanerva gives us a solid electronica tune from the obscure NES sleeper, introing with a filtered synth riff that starts off thin and gains some body, then dropping the kick, claps, some hats, more synths, and a hyper bass. This is basically an extended pattern-based arrangement, and the main riff continues ad infinitum throughout the whole thing, but it does mix things up between a cool sputtering synth lead and smoother lead towards the end, dropping the hats here and there, and adding some nice rolls and transitions. Mr. Ansari writes:
"Anyway, this is pretty neat, albeit simple. Like Prot said, drums are weak, but the other sounds make up for it. Nice synth stuff going on. A bit buzzy for my tastes, but not bad."
I'd say this is the sort of mix where if any one element was a little off, it really wouldn't work, because no single element would stand out enough to compensate, but given that the synth programming's here, there's attention to variance in the percussion, it's repetitive but still changes enough up to remain in motion, and that the vibe is generally electric, the sum of the parts is an enjoyable if not groundbreaking track. Solid electronica for gettin' your kabuki on.
Discussion
on 2011-12-27 16:19:40
Goa trance. The one genre that seemed to be a taboo subject when I was starting out.
But hearing it as it is, it starts out pretty cool with the filtered rhythmic buzzed synth, and throughout we had this nice clean dance setup that managed to work out for the most part; nothing too spectacular but still a pleasant listen.
What seems to be my biggest concern though is that it seemed as if most of it so ended up being a build entirely based on the first 4 bars of the source; a little difficult to make the identification. It does take a slightly more recognisable form at around 2:15 with the strings resembling the last 8 bars of the source, but even then the arrangement becomes really difficult to make out. I'd say it's a rather liberal arrangement, and thus I'm not too sure over how this managed to make the pass onto the site.
Either way, I'm sure some fans of the game may probably identify the source better than I could; it's not a bad trance-sounding entry from ArseAssassin, but I'm just not really won over in regards to the arrangement and its liberalities taken. I'm sorry man
on 2009-12-01 17:23:04
While this is pretty repetitive, it manages to stay same throughout the mix. The buzz itself starts to get to you after a while, but the actual pattern works because of the different stuff going on up top. That 'stuff' though, is a bit overshadowed volume-wise; I feel like it's being crowded out a little bit by the buzzing background. Drums do vary a bit themselves, but only through different loops, and they lack some personalization. They are also a bit on the weaker side, and could have used more presence.
I'm not feeling this one, mostly by the lack of development. I would have liked more to happen, which unfortunately doesn't happen. Some breaks/volume changes/instrument changes would have been appreciated.
A safe mix, but not the most interesting.
on 2009-01-28 15:02:53
Nicely done.
Pulse pounding, industrial, and techno.
There is definitely adrenalin in this mix.
My only gripe is that it takes a while to get going and until then its fairly repetitive, but other than that, this is worth checking out.
on 2006-12-26 15:51:16
Buzzy and a bit repetative, this is a perfect GOA trance feel, and would work great for a fighting game soundtrack. This really is ninja pummeling music.
The ending was abrupt but it worked well enough, as this would be either mixed in with other tracks, or the sudden end of a fight scene, where the victor would pose with a flourish, while the room full of beaten ninjas would wallow in despair.
on 2004-09-14 17:32:59
Y'know, I can't really picture those big-hair people, DJP. I can, however, picture a ninja in yellow, a ninja in blue, a ninja in green, and a hot chick with razor-blade fans dressed in green duking it out. In other words... Yeah, it WOULD make a good MK soundtrack. "Sub-Zero Wins!"
on 2004-08-03 04:50:12
Not bad. Fast and loud, but not something you sit down and listen intently to. Works good as background music for posting on forums.
I definately like the style, and the repetitiveness doesn't bother me much. The main sequence almost sounds like it's coming from all my speakers at the same time, subwoofer included. Nice reverb you put on it too, and the other sounds do their job at keeping this mix too repetitive.
Though, considering that I'm deaf in one ear, my judgement probably won't be as good as that of other people, but you can probably trust me when I say I like it.
EDIT: Nice sig, by the way.
on 2004-06-30 14:04:17
The song really reminded me of music from the Mortal Kombat movies. It's great up tempo stuff!
on 2004-06-26 14:08:36
when I listenned to this I could almost picture matrix-style guys beating the hell out of some sort of ninjas lol. Never heard the original tune so I can't really compare, but this is good stuff. Well...let's say it's best to listen to if you're doing something else lol...
on 2004-06-26 13:50:36
Seems the reverb on some things is a bit wet. Otherwise pretty tight.
on 2004-06-26 05:44:53
solid and tight , but gets repetetive too soon.
A pity ..because i liked the fast paced beat.
Maybe this tune would fit in a Mortal Kombat movie?
on 2004-06-26 05:06:36
I dig the intro and how it flows into the main part. This mix has hit my favorite list. Great stuff, man.
Sources Arranged (1 Song)
- Primary Game:
-
Kabuki: Quantum Fighter (HAL
, 1990,
NES)
Music by Masaki Hashimoto,Takahiro Wakuta
- Songs:
- "Round 1"
Tags (2)
- Genre:
- Mood:
- Instrumentation:
- Electronic,Synth
- Additional:
File Information
- Name:
- Kabuki_Quantum_Fighter_Take_the_Red_Pill_OC_ReMix.mp3
- Size:
- 5,265,286 bytes
- MD5:
- bd9f02a2392aca51c2b667073f3b082a
- Bitrate:
- 160Kbps
- Duration:
- 4:19
Download
- Size: 5,265,286 bytes
- MD5 Checksum: bd9f02a2392aca51c2b667073f3b082a
Right-click one of the mirror links above and select "Save Link As" or "Save Target As"!!
Help us save bandwidth - using our torrents saves us bandwidth and lets you download multiple mixes as a single download. Use the tracker below and scroll for more information, or visit https://bt.ocremix.org directly, and please don't forget to help us seed!!
ocremix.org is dedicated to the appreciation and promotion of video game music as an art form. more...
Please support us on Patreon if you can!
Content Policy
(Submission Agreement and Terms of Use)
Page generated Tue, 05 Nov 2024 08:37:49 +0000 in 0.1894 seconds
All compositions, arrangements, images, and trademarks are copyright their
respective owners. Original content is copyright OverClocked ReMix, LLC. For information on RSS and
JavaScript news feeds, linking to us, etc. please refer to resources for webmasters. Please refer to the Info section of the site
and the FAQ available there for information about the
site's history, features, and policies. Contact David W.
Lloyd (djpretzel), webmaster, with feedback or questions not answered there.