ReMix:Metroid Prime "Relics of an Ancient Race" 5:10
By Argle
Arranging the music of one song...
"Chozo Ruins"
Primary Game: Metroid Prime (Nintendo , 2002, GCN), music by Kenji Yamamoto (I), Koichi KyumaPosted 2012-12-21, evaluated by the judges panel
Of course, if we do perish in a fit of scorching hellfire, we can at least rest assured that SOME of our crap (okay, "artifacts") will escape relatively unscathed, perhaps to one day be uncovered by curious extraterrestrials who will feverishly debate the original intended usage of bowling balls & bobbleheads. I'd like to think they'd give us the benefit of the doubt and concoct more intelligent explanations than would often be the case, but either way, our species could end up living on through our (didn't even see it coming...) relics, and so we give you this dark, melodic industrial/electronica Metroid Prime ReMix from newcomer Argle. He didn't write much in his submission email, but did mention that he was inspired by zircon & C-GPO's 'Solitude' ReMix of 'Tallon Overworld', from HoH. That's a good track to be inspired by, methinks, and while this is a liberal arrangement that split the panel - always more difficult when source tunes have drones or ambient aspects to begin with - OA summed up the majority opinion:
"I was really feeling this, and actually think the slowed down tempo works well with the undulating bassline. The lead writing and tempo give me an In Flames vibe, but with a different soundscape. The arrangement is solid, the different sections sound good, and the pacing is just right. I think the ending is a little weak, but the rest more than makes up for it."
I like the crunchiness of the drums and the variety as well; things get swapped out & layered effectively, there are nice transition effects like the turntablism @ 2'29", and overall the production packs in a lot of detail - the artist doesn't let things stagnate and has a great ear for texture. Most judges didn't like that particular effect, actually, and in general this (surprisingly, to me) seems to have been a mix that everyone had very different problems with, lacking a real consensus. That doesn't happen too often, so it'll be interesting to see what listeners think, but for my money while I appreciate that slowing the source down does make it a bit more detached, Argle spent a lot of time on the details, and it shows. Great atmosphere, good development, plenty of detail & variety, and a wide arsenal of sounds make this a promsing debut - hoping to hear more, unless this mix - with all others before it - becomes a relic itself, before the day is out. Stay tuned for a mixpost announcing mankind's continued survival... or not.
Discussion
on 2014-02-10 15:29:34
Dude, I this is now one of my favorite remixes on this site. I can see how some people might not like it, because it does deviate pretty broadly from its source at times, but in my view, this subtlety in drawing from the source material speaks pretty highly of Argle's ability in making it his own.
on 2013-09-03 12:34:08
The beat goes pretty hard with the ambiance of the ReMix. Seems like something I would expect from an ancient ruins area, particularly one with spotty lighting and some mist or haze. Not bad for the first ReMix you had posted. Not bad at all.
on 2013-04-22 16:42:30
Awesome track! Loved the ambient feel and movie score elements. Def a chill track to listen to.
on 2013-01-05 22:45:11
Beautiful work, ambient and powerful, definitely tossing this into my Rainy Day playlist. Love the original interpretation, and everything about this, really.
on 2012-12-28 09:03:09
Hey man, good to see you around. Can't believe this is your first posted mix. Good stuff.
I just got back into game arrangements this summer after not doing em for years and years.
on 2012-12-27 20:31:33
Hey man, good to see you around. Can't believe this is your first posted mix. Good stuff.
on 2012-12-27 05:23:29
Fantastic mix. Most of the time I'm not a huge fan of the Metroid Prime remixes because many of the songs sound like remixes as is. IMHO, it's really hard to do the Metroid Prime songs justice but boy you sure did. Instant download, love it!
on 2012-12-26 03:59:05
This may be one of my favorite debuts on the site that I have heard. This was a fantastic, hypnotic beat. During my first listen, I found my eyes closed and the world around me completely shut out, the ending being the only thing that brought me back up. Excited for the future.
on 2012-12-24 09:22:11
That's a great write up man. Glad you found a lot of things to like in the mix.
on 2012-12-23 19:46:00
Holy crap the beat in this is infectious. Let's see...
You got serious backers like punchy drums, a low shredding guitar, choral/orchestral synths, and what sound like pseudo-gunshots. A number of these swell or are modulated during set spaces, like the latter part of a movement or bar, in order to create emphatic "sit up and take notice" moments, often strung together to bring out the full force of part of the source. Take 0:53-1:15, for example. This chunk, IMO, is what lifts the mix off the ground, sounding suspenseful, Goldeneye-ish, and driving all at once, but still manages to pile on the power and aggression before it's done. You can imagine how I feel about related movements later on (especially 3:38+ with its key change).
2:18+ not only offers a pleasant bell/chime counterbalance to the surrounding potency, but it also eases into TWO MORE attention-grabbing points, one after another: the silent fraction of a second acts as a "wait, wha-" dip in the music, then the Chozo Ruins theme emerges triumphantly with a posse of (aforementioned) hardcore supporters.
I can't get enough of this. Well, well played. *claps*
on 2012-12-21 16:50:37
Wow, this was unexpected. I found the judges thoughts interesting. I don't blame anyone if they think it's too liberal. Nearly all of the song references some part of the original, but some of the sections are pretty changed up from the source. I actually thought about writing to the judges and explaining all the parts, but decided I was being paranoid.
Haha, I'm glad I caught that extra source usage, it's kind of tucked away in the source tune.
Really fantastic work here, I can't praise you enough for this remix. I've been terribly impressed with everything you've done lately, I'd love to work with you on a project someday
on 2012-12-21 16:29:53
Wow, this was unexpected. I found the judges thoughts interesting. I don't blame anyone if they think it's too liberal. Nearly all of the song references some part of the original, but some of the sections are pretty changed up from the source. I actually thought about writing to the judges and explaining all the parts, but decided I was being paranoid.
on 2012-12-21 15:38:18
This is a pretty sweet mix.
Not sure if I'm a fan of the super fuzzy snare (I'm assuming it's a snare drum anyway) that appears during 0:33 - 0:54, but it cleans up quickly and doesn't return, even during the acoustic section starting at 3:18 where a similar sort of distant quality is used.
I like the contrast between the all-out recognizable source segments and the gentler fills (that sometimes use recognizable source as well).
Overall, I think it's a really strong mix that has a personality that can be further strengthened in future mixes.
Sources Arranged (1 Song)
- Primary Game:
-
Metroid Prime (Nintendo
, 2002,
GCN)
Music by Kenji Yamamoto (I),Koichi Kyuma
- Songs:
- "Chozo Ruins"
Tags (6)
- Genre:
- Ambient,Industrial
- Mood:
- Dark
- Instrumentation:
- Electronic,Synth
- Additional:
- Time > Tempo: Slow
File Information
- Name:
- Metroid_Prime_Relics_of_an_Ancient_Race_OC_ReMix.mp3
- Size:
- 7,529,077 bytes
- MD5:
- f10757781d86537fbdc52e7a903c0d91
- Bitrate:
- 192Kbps
- Duration:
- 5:10
Download
- Size: 7,529,077 bytes
- MD5 Checksum: f10757781d86537fbdc52e7a903c0d91
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