ReMix:Super Mario World "Koopa Reaper" 4:39
By bLiNd
Arranging the music of 2 songs...
"Map 6 (Koopa Castle)", "The Evil King Koopa BGM"
Primary Game: Super Mario World (Nintendo , 1990, SNES), music by Koji KondoPosted 2015-11-30, evaluated by djpretzel
First off, if you haven't already, check out bLiNd (Jordan Aguirre)'s latest commercial effort & tribute to Super Metroid, Chozo Legacy - satisfaction guaranteed! For this contribution to Super Cartography Bros., Jordan hits hard with some killer floor-friendly beats that album director Flexstyle has been using in his own sets:
"Dudes. This song, right here, is probably the most-played song in my sets these days. I've had it in my possession for almost a year at the time of this release, and it rocks the crowd HARD. The polish, the bombastic kick drum, the killer usage of SNESque horn section - so good. If you're a DJ and you don't have this in your playlist, you're missing out."
Sometimes less is more; Jordan certainly has more elaborate ReMixes, structurally & sonically, but (while not minimalist) there's a certain directness to this mix - it knows what it wants to do, and it does it, and it does it well... builds are astronomical, drops are intense, that razor/rubber band bass is sick, and Mario & Bowser must BOTH be having a good time, cuz they keep laughing. I dug the slap bass break too; almost like Seinfeld just busted right onto the dance floor, wearing plumber suspenders & the fluffy shirt, and started popping like crazy. bLiNd writes:
"I tried to give this remix some attitude between the harsh bassline and the Mario vocals (from Super Mario 64). I used a part of the Koopa fight song for the buildup (the brass) and I believe it gives the remix an extra edge. I did my best to update Mario music into modern EDM and I believe this remix is a great example of that."
Great job; mission thoroughly accomplished. From the builds to the glitches to the unrelenting beat, this ReMix is all about excess, and has energy & oomph to spare!
Discussion
on 2018-04-21 02:16:29
The slap-bass section really works for Bowser's map to me, I almost think it matches to what it was attempting to be originally. The fact that you can pull this out of a source that was so short is a testament to your skills, and I'm digging this beat. Using the theme for Bowser showing up as a build back to the main part of the song after the break was cool. Not bad at all.
on 2017-04-27 01:45:49
Is that "Wanda Wanda" from the Katamari Damacy soundtrack that I'm hearing sampled? It sounds very VERY similar at parts.
on 2017-02-17 08:37:07
Ah, classic kickass electronica from Jordan! The meaty beats and deep bassline are so great, as well as the clever usage of in-game fx and brass/slap bass breakdown. Certainly a must-download!
on 2016-02-25 21:32:04
Soooo good. The way you morphed the bassline, which was easily the most memorable part of the source, into an absolute monster really carried the track. The rest of the elements in your track are no slouch, either, but damn the bass sequencing in this song is next-level.
on 2015-12-28 02:37:17
5 hours ago, jnWake said:I'm far from an expert in electronic music so maybe this kind of breaks are common for the style though.
Yeah, this song is basically a clinic in "how to make dancefloor-filler material 101." Wanna know how a song should be structured for EDM? This is one you should study.
on 2015-12-27 21:08:48
Damn, this sounds evil right from the beggining haha. I can imagine some pretty hardcore dancing along to this mix. I love how the bass synth plays the bass line from the source. I'm not sure if I'm fond of the few SFX used here though.
Being honest, I didn't feel the slap bass section much. Although it was nice to have a change of pace, I felt it broke the rhytm too much and for too long. I do like the use of the trumpet samples though. I'm far from an expert in electronic music so maybe this kind of breaks are common for the style though.
Overall, this is pretty good. I'm not a big fan of this kind of music but I can appreciate the things it does correctly.
on 2015-12-12 22:46:51
A slap bass break? ok. Simpler for him, but groovy. I agree with DJP about the bass, nice and sharp. The repeated rises were interesting, added some tension. Pretty solid.
on 2015-12-10 17:05:24
This remix is my jam, one of my favorite of the album. Love the cheesy snes slapped bass and synth in conjunction with EDM instruments.
on 2015-12-02 23:01:47
Despite his namesake, bLiNd has his eyes clearly on the prize with this one. There's something about the way bLiNd can wield the bass that causes it to resonate with every atom in the body, the grimy thud blend perfectly with the pumping bass. If this track deals in Kings and over which Kingdom they rule, bLiNd clears has sovereignty over the low end of the equalizer, where here reigns unchallenged and may he reign for 1000 years!!!!
on 2015-12-01 04:01:41
This is pretty much top-notch pacing for EDM as far as I'm concerned. It's technically 4 and a half minutes, but felt shorter.
Sources Arranged (2 Songs)
- Primary Game:
-
Super Mario World (Nintendo
, 1990,
SNES)
Music by Koji Kondo
- Songs:
- "Map 6 (Koopa Castle)"
"The Evil King Koopa BGM"
Tags (0)
- Genre:
- Mood:
- Instrumentation:
- Additional:
File Information
- Name:
- Super_Mario_World_Koopa_Reaper_OC_ReMix.mp3
- Size:
- 8,188,517 bytes
- MD5:
- 7317cf58b60757ce96c6440d74aad6a7
- Bitrate:
- 232Kbps
- Duration:
- 4:39
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