Wiki: Difference between revisions of "Game"

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== Game ==
 
== Game ==
  
OverClocked ReMix defines a game as "interactive entertainment software designed to execute on a specific combination of hardware/software, with an emphasis on challenges and goals."  Each individual game in our database is described independent of the following criteria:
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OverClocked ReMix defines a game as:
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:'''''"Interactive entertainment software designed to execute on a specific combination of hardware/software, with an emphasis on challenges and goals."'''''  
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Each individual game in our database is described independent of the following criteria:
  
 
* Localization (language, PAL vs. NTSC, etc.)
 
* Localization (language, PAL vs. NTSC, etc.)
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* Emulation of a game (e.g. the Wii's Virtual Console)
 
* Emulation of a game (e.g. the Wii's Virtual Console)
 
* Software that is primarily educational/informative or explorative in nature (sometimes referred to as "[http://en.wikipedia.org/wiki/Non-game non-games]"
 
* Software that is primarily educational/informative or explorative in nature (sometimes referred to as "[http://en.wikipedia.org/wiki/Non-game non-games]"
* Software that is primarily a creative tool, with minimal gaming elements (e.g. eJay series, Korg DS-10)
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* Software that is primarily a creative tool or utility, with minimal gaming elements (e.g. eJay series, Korg DS-10)

Revision as of 06:51, 27 July 2010

Game

OverClocked ReMix defines a game as:

"Interactive entertainment software designed to execute on a specific combination of hardware/software, with an emphasis on challenges and goals."

Each individual game in our database is described independent of the following criteria:

  • Localization (language, PAL vs. NTSC, etc.)
  • Minor revisions (e.g. collector's editions)
  • Inclusion in compilations

For example, the following items do not meet this definition:

  • Compilations consisting primarily of previously released material
  • Compilations with a wide variety of non-gaming content (e.g. magazine discs)
  • Emulation of a game (e.g. the Wii's Virtual Console)
  • Software that is primarily educational/informative or explorative in nature (sometimes referred to as "non-games"
  • Software that is primarily a creative tool or utility, with minimal gaming elements (e.g. eJay series, Korg DS-10)

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