Album: Mode Seven: A Jazz Tribute to the SNES
A free arrange album, published by OverClocked ReMix on 2022-11-07
Featuring the music of...
F-Zero, Final Fantasy VI, Killer Instinct, Live A Live, Mario Paint, Mega Man X, Super Mario All-Stars, Super Mario World, Super Metroid, and The Legend of Zelda: A Link to the Past
- Catalog Number: OCRA-0077
- Published: 2022-11-07 by OverClocked ReMix
- Media: Digital
SoundCloud
Disc 1
1. Combo Breaker (Killer Instinct) | 8:27 |
2. Brushwork (Mario Paint) | 3:53 |
3. Red Soul (Super Metroid) | 5:28 |
4. Gigantrious Koopalooza (Super Mario World) | 6:05 |
5. Hylian Serene (Legend of Zelda - A Link to the Past) | 5:00 |
6. 22nd Century (Digital Boy) [Mega Man X] | 4:47 |
7. Chico del Futuro (Dragon Ball Z Super Butouden 2) | 6:13 |
8. Quiet Rider (F-Zero) | 5:37 |
9. The Distant Night (Final Fantasy VI) | 5:05 |
10. Live Mega, Live Más (Live A Live) | 5:31 |
Credits
- Directors
- Arrangers
- Alejandro Espinosa, Bowlerhat, Fratto, Gregory Weaver, JohnStacy, Nostalvania, The OC Jazz Collective, Wiesty
- Composers
- Graeme Norgate, Hirokazu Tanaka, Kazumi Totaka, Kenji Yamamoto (I), Koji Kondo, Makoto Tomozawa, Minako Hamano, Naoto Ishida, Nobuo Uematsu, Robin Beanland, Ryoji Yoshitomi, Setsuo Yamamoto, Toshihiko Horiyama, Yoko Shimomura, Yuki Iwai, Yuko Takehara, Yumiko Kanki
- Performers
- Alejandro Espinosa, AndyP, Anthony Lofton, Bowlerhat, DrumUltimA, Fratto, Gregory Weaver, insaneintherainmusic, JohnStacy, Nostalvania, The OC Jazz Collective, Wiesty, XPRTNovice
- Artwork
- Audio Engineers
Latest Albums
Discussion
on 2022-11-07 06:29:08
- Preview Mode Seven: A Jazz Tribute to the SNES: https://youtu.be/pjzpj7be7gA
- Download Mode Seven: A Jazz Tribute to the SNES: https://mode7.ocremix.org
- Torrent: https://bt.ocremix.org/torrents/Mode_Seven_-_A_Jazz_Tribute_to_the_SNES.torrent
For many gamers, the SNES marked a golden age of video games and the soundtracks that accompanied them. For the first time, technology was available that was capable of producing games with vivid art, complex and captivating storylines, and music that could truly establish the atmosphere required to complete a fully engaging experience for gamers. Game developers were finally able to produce epic masterpieces on Game Paks that truly represented their artistic vision, as opposed to relying on the imagination of gamers to fill in the gaps left by the technology of previous generation consoles.
Though the SNES served as a launching pad for the level of immersiveness video games would go on to provide over the next 30 years, it was also the pinnacle of the 16-bit era, providing gamers with one last glimpse of how far technology had come before game developers would go back to the drawing board to start from scratch in the 3D era of graphics. The SNES's relatively minimal, sprite-heavy graphics showed how vivid and imaginative artists could be with fairly primitive technology, and it has always amazed me how well SNES-era graphics have aged when compared with their 3D successors. Likewise, the SNES's SPC700 audio engine, which could only handle 8 distinct voices at any given time and up to 64kb of audio data, required composers to be extremely thoughtful in the choices they made. The phrase "limitation breeds creativity", is profoundly apt when it comes to the artists who brought us the masterpieces of the 16-bit era, which have gone on to inspire a sort of renaissance in recent years with the explosive popularity of 16-bit style games such as Shovel Knight or Octopath Traveler, as well as the world of chiptunes and music trackers.
After the OC Jazz Collective's in-depth exploration of Chrono Trigger in 2016, I knew that the console which provided us with one of the most memorable gaming experiences of all time deserved its own treatment by the collective. After all, many series of equal stature to Chrono Trigger such as The Legend of Zelda, Final Fantasy, Mario, and Metroid, all released some of their most popular titles on this console which would go on to define their respective genres. While the initial groundwork for Mode Seven: A Jazz Tribute to the SNES began way back in late 2016, multiple circumstances including relocating across the country, personnel changes, the loss of my father (who bought me my SNES in 1996!), and a global pandemic delayed the release until 2022. While Chronology will always hold a special place in my heart, I think that the OCJC has upped their game to a whole new level for Mode Seven. The "dream team" assembled for Chronology has grown in size, and new arrangers, musicians, and a representation of SNES titles both beloved and overlooked have all come together to create a fitting follow up to our first release in 2016.
Capturing a style of music such as jazz that requires such close interaction between musicians is no easy task when the musicians are seperated by multiple continents, recording their parts one at a time. However, with the level of musicality and meticulous attention to detail this ensemble brings, I hope that Mode Seven: A Jazz Tribute to the SNES will be as memorable as the console which inspired it.
- Dylan Wiest (Wiesty)
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